Welcome to the Learning Adventure!

Get ready to sharpen your brain with fun math challenges and explore the basics of coding in a cool pixel world!

MATH ZONE

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Math Challenge

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CODE LAB

Pixel Pac-Man: Code & Math Game

Play this mini Pac-Man game! When you lose, you'll need to solve a math problem to revive. Use arrow keys to move.

Learning From The Game

Try making changes to the game! You can modify these values in the code editor below:

ALGEBRA ZONE

Variable Expressions

In algebra, we use letters (like x and y) to represent unknown values. Practice solving these expressions:

// If x = 5, what is the value of 3x + 2? // 3(5) + 2 = 15 + 2 = 17 // If y = 3 and z = 4, what is the value of 2y + z? // 2(3) + 4 = 6 + 4 = 10

Solving Equations

When we want to find the value of a variable, we solve an equation.

// Solve for x: 2x + 5 = 15 // 2x + 5 - 5 = 15 - 5 (subtract 5 from both sides) // 2x = 10 // x = 5 (divide both sides by 2)

Graphing Linear Equations

Linear equations can be graphed as straight lines on a coordinate plane. For example, the equation y = 2x + 1 creates a line with slope 2 and y-intercept 1.

// To graph y = 2x + 1, we can plot some points: // When x = 0, y = 2(0) + 1 = 1 // When x = 1, y = 2(1) + 1 = 3 // When x = 2, y = 2(2) + 1 = 5 // Plotting the points (0,1), (1,3), and (2,5) gives us our line.